Let’s try to recreate the monk class from the Dungeons & Dragons game by developing some appropriate stunts. As you might expect many of these stunts build on the Acrobat profession. Other attributes of the monk might be expanded with character aspects, high-lighting the use of ki (or inner energy), mastery of the elements and of course devotion to martial arts. You may also wish to add a magical stunt – see the drop-down menu under the Dungeon Master’s Guide.
For more on the monks of Faerûn see the following pages:
Sample stunts are as follows:
Crouching Tiger – Once per exchange, you may ignore initiative ranking and choose to initiate an attack whenever a creature declares that it will attempt to physically harm you, though you may only respond to that particular threat.
N.B. You must declare use of this stunt prior to any dice being rolled.
Deflect Missiles (Acrobat) – At the cost of a fate point you may choose to defend any or all non-magical missile attacks in your current zone as one defend action, enjoying a +2 bonus. You must declare your intention before any dice are rolled and your subsequent action provides passive opposition for the remainder of the exchange.
Flurry of Blows (Warrior) – Your fists count as a medium weapon and deal 1 bonus shift of bludgeoning damage on a successful attack.
Hidden Dragon (Warrior) – When you successfully make an unarmed attack with Warrior, you may reduce the stress dealt by 1 to gain a boost even if you did not succeed with style. However, that boost only rewards you with a re-roll not a +2 (requires Flurry of Blows).
Martial Artist (Acrobat) – Provided you are wielding a finesse weapon you may make attack actions using the Acrobat profession (requires Peaceful Warrior).
Peaceful Warrior (Acrobat) – Provided you are not wearing any armour or shield you enjoy two free boosts per session which may be invoked on any Defend action.
Step Of The Wind (Acrobat) – You gain a +2 whenever you attempt to vault objects or leap to any higher level available.
Walking On Water (Acrobat) – You move unimpeded across one zone featuring water provided you are not also attempting anything more complex than a free action.