Study IV: The Ghoul

-Ghoul-

Aspects: A Sucker For Bone Marrow; Cunning Hunter; Deranged Corpse Eater

Professions: Fair (+2) Acrobat, Marksman, Rogue; Average (+1) Warrior

Stunts: Darkvision – Ghouls can see in the darkest of caverns, without a source of artificial light. Opponents may not invoke darkness-related situation aspects against them.

Raking Claws – Ghouls can attack up to two nearby creatures as one target during an exchange without having to divide any shifts.

Special Immunity – Ghouls are considered to be immune to the magical aspects Charmed and Slowed or anything similar.

Touch of the Undead – Whenever the ghoul succeeds with style on any attack action the victim also acquires the aspect Paralyzed which lasts until the end of the following scene or until healed by magic from the School of Transmutation. Elves are immune to this effect.

Melee Attack: Fangs and Nails (+1 Warrior) piercing and slashing dmg
Physical Defence: Fangs and Nails! (+2 Acrobat)
Physical Stress: ❏❏
Mental Stress: ❏❏

Ghouls are undead creatures, once human, who now feed on the flesh of corpses. Although the change from human to ghoul has deranged and destroyed their minds, ghouls have a terrible cunning which enables them to hunt their prey most effectively.

Ghouls are vaguely recognizable as once having been human, but have become horribly disfigured by their change to ghouls. The tongue becomes long and tough for licking marrow from cracked bones, the teeth become sharp and elongated, and the nails grow strong and sharp like claws. Ghouls and ghasts are most frequently encountered around graveyards, where they can find plenty of corpses on which to feed.

 

-Ghast-

Aspects: Carrion Stench; Cunning Hunter; Deranged Corpse Eater;  Hates Cold Iron

Professions: Good (+3) Acrobat;  Fair (+2) Brute, Marksman, Rogue, Warrior

Stunts: Darkvision – Ghouls can see in the darkest of caverns, without a source of artificial light. Opponents may not invoke darkness-related situation aspects against them.

Raking Claws – Ghasts can attack up to three nearby creatures as one target during an exchange without having to divide any shifts.

Special Immunity – Ghasts are considered to be immune to the magical aspects Charmed and Slowed or anything similar.

Touch of the Undead – Whenever the ghast succeeds with style on any attack action the victim also acquires the aspect Paralyzed which lasts for two successive scenes or until healed by magic from the School of Transmutation. The ghast’s touch is so deadly that even elves are affected by this curse.

Melee Attack: Fangs and Nails (+2 Warrior), piercing and slashing dmg
Physical Defence: Fangs and Nails! (+3 Acrobat)
Physical Stress: ❏❏❏
Mental Stress: ❏❏

These creatures are so like ghouls as to be completely indistinguishable from them, and they are usually found only with a pack of ghouls. When a pack of ghouls and ghasts attacks it will quickly become evident that ghasts are present, for they exude a carrion stench which causes retching and nausea in all living things nearby.