Aspects: Every Eyeball Holds A Spell; Floating Eye Tyrant; Invisible Hand of the Eye; Legendary Arrogance; Natural Medium Armour
Professions: Superb (+5) Scholar; Good (+3) Aristocrat, Brute, Mystic; Fair (+2) Warrior; Average (+1) Acrobat
Stunts: Anti-Magic Ray – The beholder’s huge, central eye projects a persistent Anti-Magic Ray in a ninety degree arc before itself. No magical properties bar the beholder’s function within this arc.
Eye of the Beholder – Unless adventurers create an advantage to attack the Beholder’s bulbous, central eye (e.g. with the Scholar or Survivalist professions), the creature enjoys a +2 on every Defend action.
Magical Regeneration – The beholder gains a free invocation on any Defend action once per scene. Additionally, the creature enjoys free, bonus stress boxes.
Spell-Hurling Eye-Stalks – The beholder’s many eyes allow it to cast the following signature spells with no cost or restrictions (see the Magical Stunts section here and/or the Freeport Companion); Charm, Compulsion, Cone of Cold, Evil Eye, Grave’s Reach, Mind Blast, Minor Telekinesis, Scorching Ray, Slow, Shatter .
Melee Attack: Fanged Maw (+2 Warrior), piercing dmg
Physical Defence: Unusual Hide (+3 Brute)
Physical Stress: ❏❏❏❏ +1 mild physical consequence
Mental Stress: ❏❏❏❏ +1 mild mental consequence
The beholder is the stuff of nightmares. This creature, also called the sphere of many eyes or the eye tyrant, appears as a large orb dominated by a central eye and a large toothy maw, has 10 smaller eyes on stalks sprouting from the top of the orb. Among adventurers, beholders are known as deadly adversaries.
The globular body of the beholder and its kin is supported by levitation, allowing it to float slowly about as it wills. There is a great variety of body-types among beholders, some have smooth, leathery hides while others boast overlapping, chitinous plates.
Beholders and beholder-kin are usually solitary creatures, but there are reports of large communities of them surviving deep beneath the earth and in the void between the stars, under the dominion of hive mothers. All beholders speak their own language, which is also understood by all beholder-kin. In addition, they often speak the tongues of other intelligent and malevolent beings.
Beholders often spend their entire lives studying the secrets of the Art. For the purposes of working magical aspects into play, DMs can infer that the Eye Tyrant aspect grants the creature access to any number of magical schools (see the Magic & Damage section for more).